vineri, 2 octombrie 2015

how to track a cell phone

An Argentine company just recently launched a smartphone geared 100% boys and, in a month, will present another for older than 65 who do not use cell phone because it costs them to adapt to this technology.

Corad, a company born 20 years ago in St. Louis, focused initially on the market for Government and corporate computers, which became more known then by digital TV decoders, lunged fully since last month to smartphones: first presented two more general models, one of them with 4G, but then advanced toward phones segmented in different niches , with special features.
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"We had launched our decoder Ibox, that in addition to ad (Digital Television) includes the Android system, which turns the TV into a computer or tablet; with this development we had the technology to manufacture a smartphone", explained Juan Manuel Baretto, President of Corad.

Focus on special market segments was a strategy to find their place in a market dominated by international brands. "We launched a 4 G smartphone at a very good price, when it was still not on the market. And then another thought for kids. In a month we will present one model for older adults who do not use cell and, in two months, another for those who used the phone and quickly run out of battery", he stressed.

The model intended for children allows parents have control over the use of the phone and track the location of cell phone. Unlike applications that exist in the market focused to the same purpose, it clarifies Baretto, Corad Kids model allows parents to control 100% use of the phone and has a GPS to know your location at all times; but unless the applications, but a Device Manager installed from factory, not you can turn off in any way. "Returns the power to parents, these characteristics may not removed because they are below the operating system. Thus, they can control what the kids and them, who often know more than technology that parents, they cannot remove those options", said Baretto.

In times where parents fear kids to reach out to strangers by social networks or mobile applications, this model aims to give some peace of mind through control distance. It gives a quick and accurate location of the cell phone, at any time, on a map; It features a panic button and generates alerts to the default contacts. It also provides a history by date and time of incoming and outgoing calls and even warns how much battery has. A beep sounds and lock the device in case of loss or theft. It allows knowing which applications are being used or were installed, and block the unwanted, everything from remotely, from an Internet site or with an Android app.

It has a 4 inch screen, Quad Core 1. 3 GHz, Dual SIM, 5 Mpx camera, Android Kitkat and GPS. Began to sell, released, without agreement with operators, little more than one month ago, to $3,000 public and "are doing very well", said Baretto.
In a month, the model will launch Corad Senior, with the same hardware but focused on people elderly or impaired costs that use cell or have reduced visual acuity. It has larger letters, panic button in an emergency, GPS to know the location, a menu of easy to use, and also allows you to manage an agenda of remotely, to, for example, to remind certain activities or the time in which you must take a medicine. "Is intended for elderly people living alone", said Baretto.
how to track a phone
In two months, the company also prepares the launch of model Corad LBS50 3G, which has twice the battery than the standard and is "thought to who used cell phone for work and runs out of battery in the middle of the day," said the Executive. The model, with 5 '' screen, has a 3300 mAh battery.

In this way, pointing to the less developed segments and with greater potential, Argentina hopes to grow and gain a place in a market dominated by the big international brands.

miercuri, 26 august 2015

Clash Of Clans NEW VILLAGE

The market for mobile games has a tremendous growth behind it and although the games cost still only a fraction of PC or console games, a trend is becoming increasingly clear: the best-selling games occupy more space on the entire market share in both areas.

The NPD Group studied the behavior of 2 million mobile gamers in the United States during the period of December 2014 until may 2015. The top-10 of the games that have generated the most revenue is as follows:

The accumulation of market power is evident even clearer if one breaking down the sales strength to publishers: supercell (13.4 percent), King (11.9 per cent), machine zone (8.3 percent), Electronic Arts (3.95 percent) and big fish (3.6 percent).
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The NPD analyst Liam Callahan shows surprised how fast the mobile game market become more like the State of the console market: "every year a few Schlüsselfranchises on the consoles make up the lion's share of sales percentage. I find it shocking to see that the mobile games market already follows this pattern. I think that shows that consumers start to spend their money on a free-to-play game and commit it, because they want to see entertainment for the price they paid. Now, where the mobile market is growing, it will be important, to build up brands."

The data of the NPD Group show that players usually spend money on 1.6 games. This number includes both in-app, and game purchases themselves. On average each player returns 33,55 dollars.

Callahan explains this as follows: "that is the nature of the free-to-play games. Players lay a certain loyalty to the day, since they want to see something for their money. In contrast, the model of the console games causes that consumers pay in advance, then the game dealing with a period of time and then turn to the next gaming experience. So I think that this figure is not so different. "It only shows that the game market is very competitive, no matter what field."

Interestingly, revenues from mobile games from a much older clientele comes. Only five percent of the revenue flowing from the pockets of the 18-24 year olds to the publishers. 26 percent accounts for the age group of 45-54 and 25 percent comes from people over the age of 55. In between lies the Group of 24-34 with 19 percent and the 35-44, with 24 percent. It may be also that these numbers in the regions of younger target groups move mobile games become more popular.

"At the moment content for the younger generations are on consoles often bought by parents for their children. Some of these users are on the move in the mobile sector and authorize purchases for their children.
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I share the opinion that it is the content, which fired the trends. For example, fallout shelter was a big surprise at E3 and many core gamers have downloaded it and money being spent. Perhaps a trend is born this, which leads core IPs can be successful in the future on mobile devices."